Polygon is pleased to announce that Kotaku has an exclusive interview with David Cage, the lead writer for Supermassive’s upcoming game, Mass Effect: Andromeda.
In the interview, Cage gives us a behind-the-scenes look at the development of the game, how he and co-designer Josh Sawyer came to design Mass Effect, and how the game is different from anything else on the market.
Here are some highlights: David Cage: What exactly did you guys do in terms of the development process for Mass Effect?
Josh Sawyer: The development process has been really collaborative.
The game itself was a bit of a learning experience for us, and the game itself has evolved a lot since then.
I think the first time we ever got in touch with the dev team, we’d had about three months in the office.
We’d had to get through some pretty rough patches and we’d been working on the game for a year.
And then we had to make a game that was the best thing that we could do, and that’s when we had some pretty good conversations with the people at the company.
And we kind of knew the game was going to be awesome, and we knew it was going a really great direction.
We had a vision of it.
David Cage: So what was the game like?
Josh Sawyer: It was kind of like an evolution of the series.
We started with the game we were making.
It was a very different sort of game, and it was a game about the importance of the Commander Shepard and how you’re dealing with the consequences of what you’ve done.
The characters are a little bit more fleshed out and a little more complex than they were in Mass Effect 1, so it’s really fun to play with them.
It’s a really good, well-rounded game.
I don’t think I can put it into words.
David C. Cage: Is that the point of it?
Josh: It’s not the point, but it was fun to see what that new story would lead to.
And it’s a game where you’re kind of able to see the story and what the choices you make will lead to, and what those decisions will do to the universe, so there are consequences to every decision.
And you’re also in a world where people are doing different things, so you’re seeing things happening to the world and to people.
It just sort of became a really fun challenge, and I think it’s still one of those games that is kind of a hybrid of all these genres.
David R. Cage, co-writer on Mass Effect and writer-director of BioWare’s Knights of the Old Republic series: I think we’re pretty good at being aware of the way the industry works.
We understand the different forms and genres, and even the different business models that exist within those industries.
But when we do something like this, we really need to be aware of that because we’re trying to make something that is unique, and unique for this sort of world.
That’s a difficult thing to do.
David S. Cage : So you’re not afraid to say something.
David: No, it’s not like I’m afraid of what’s going to happen, but I’m very cautious of the things that might happen.
I want the story to make sense.
David has been working at Supermassive for more than two years, and he’s been a big part of the team that’s developing Mass Effect.
He was also part of writing Knights of The Old Republic II, which is still the best game ever made, and one of the most successful games ever made.
David was one of several writers to work on the final draft of Mass Effect 2, which was released in October of 2018.
David, who also writes for Kotaku, is an expert on all things Mass Effect from the story of the first game to the game’s sequel, Mass Effects Andromeda.
He also is a lifelong gamer who’s always been a fan of the Mass Effect series, which he started playing when he was a kid.
David is also a huge fan of video games.
In fact, he’s one of just four people who owns a PS4.
He’s been playing Mass Effect for the last four years, as well.
David’s been very involved in the Mass Effects community since the first Mass Effect came out, and has been able to interact with fans through Twitter, YouTube, and his own blog, The BioWare Podcast.
He says that his work with the series has allowed him to understand the industry better, and is really helped by the games industry as a whole.
David started writing about Mass Effect in 2011.
The series has been one of my favorite gaming experiences of all time, and now that it’s done its time, I’m excited to see how the future will play out.
David can be found at Polygon HQ, where he is working on his latest project, the upcoming game Dark Souls III.